# | Ada | 679
|
---|
1 | Agile methodology | 681 |
2 | Algorithm | 689 |
3 | API | 687 |
4 | APL | 679 |
5 | Argument | 714 |
6 | Assembly language | 677 |
7 | Assumption | 680 |
8 | Attack tree | 726 |
9 | BASIC | 679 |
10 | Buffer overflow | 723 |
11 | C | 679 |
12 | C# | 679 |
13 | C++ | 679 |
14 | Class | 702 |
15 | Class attribute | 703 |
16 | Class hierarchy | 704 |
17 | COBOL | 679 |
18 | Code | 674 |
19 | Component | 687 |
20 | Computer programming | 675 |
21 | Constant | 680 |
22 | Control | 683 |
23 | Control structures | 695 |
24 | CPL | 679 |
25 | Debugger | 685 |
26 | Decision table | 714 |
27 | Declarative paradigm | 713 |
28 | Defensive programming | 726 |
29 | Eiffel | 679 |
30 | Encapsulation | 712 |
31 | Event | 684 |
32 | Event-driven paradigm | 685 |
33 | Event-handling code | 684 |
34 | Fact | 713 |
35 | Fifth-generation languages | 678 |
36 | First-generation languages | 677 |
37 | Flowchart | 692 |
38 | Form design grid | 683 |
39 | Formal methods | 725 |
40 | Fortran | 679 |
41 | Fourth-generation languages | 678 |
42 | Function | 696 |
43 | Functional paradigm | 713 |
44 | Goal | 715 |
45 | Haskell | 679 |
46 | High-level language | 676 |
47 | IDE | 686 |
48 | Inheritance | 704 |
49 | Instantiation | 717 |
50 | Iteration | 698 |
51 | Java | 679 |
52 | Keyword | 676 |
53 | Known information | 680 |
54 | LISP | 679 |
55 | Logic error | 685 |
56 | Loop | 698 |
57 | Low-level language | 676 |
58 | Message | 706 |
59 | Method | 705 |
60 | Multiparadigm languages | 679 |
61 | Object | 702 |
62 | Object-oriented paradigm | 702 |
63 | Parameters | 676 |
64 | Particle renderer | 687 |
65 | Pascal | 679 |
66 | Pathfinder algorithms | 687 |
67 | PL/1 | 679 |
68 | Polymorphism | 707 |
69 | Predicate | 714 |
70 | Predictive methodology | 681 |
71 | Private attribute | 703 |
72 | Problem statement | 680 |
73 | Procedural language | 689 |
74 | Procedural paradigm | 689 |
75 | Procedure | 696 |
76 | Program editor | 682 |
77 | Programming language | 676 |
78 | Programming paradigm | 679 |
79 | Prolog | 679 |
80 | Properties | 683 |
81 | Pseudocode | 692 |
82 | Public attribute | 703 |
83 | REALbasic | 679 |
84 | Remarks | 686 |
85 | Repetition control structure | 698 |
86 | RPG | 679 |
87 | Rule | 713 |
88 | Runtime error | 685 |
89 | Scheme | 679 |
90 | Scratch | 679 |
91 | SDK | 686 |
92 | Second-generation languages | 677 |
93 | Selection control structure | 697 |
94 | Sequence control structure | 695 |
95 | Sequential execution | 695 |
96 | Signed code | 727 |
97 | SIMULA | 679 |
98 | Smalltalk | 679 |
99 | Structured English | 692 |
100 | Subclass | 704 |
101 | Subroutine | 696 |
102 | Superclass | 704 |
103 | Syntax | 676 |
104 | Syntax error | 685 |
105 | Third-generation languages | 677 |
106 | Threat modeling | 725 |
107 | Variable | 680 |
108 | VDE | 683 |
109 | Visual Basic | 679 |
110 | Walkthrough | 694
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